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by SecretAsianManz 1 year ago
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Warning: Possbile Spoilers for Wanted
Before you ask, no, Angelina Jolie is NOT in this game. Wanted: Weapons of Fate is a third person shooter based on the Wanted universe. The game doesn't retell the story of the movie. It actually continues the story past the events of the film. The game starts 5 hours after the end of Wanted. You play as Wesley, the main character from the film. There are also several flashback sections where you play as Cross, Wesley's father. The game assumes you are somewhat familiar with the movie because characters receive little to no introduction. The story is hard to follow, but it really doesn't matter so let's move on to the game mechanics.
One of the gimmicks of the film is the assassins' ability to curve bullets, so naturally the game give you the same ability. When you want to curve a bullet, you lock on to a target and a line showing the path of the bullet appears. You can use the thumbsticks to change the bullet's trajectory so that it will curve around whatever cover they are using and hit them. As the game progresses, enemies get tougher so eventually cuving a single bullet will only stun, but a stunned enemy will rise out of cover and stumble around allowing you to finish the job. At first you can only curve one bullet from you pistol, but later you acquire a pair of SMGs that allow you to curve several bullts at once (and for some reason when you cuve them, they explode on impact). In order to limit the amount of bullet curving, the game requires you to have a certain amount of adrenaline, which you can gain by killing enemies. Adrenaline also allows you to perform Matrix-esque bullet time manuvers when you slide between cover. The world slows down for a few seconds, giving you time to aim. It's a lot like Max Payne or Stranglehold.
The game has other interesting mechanics that doesn't involve adrenaline. If you blind fire around cover, the enemies will duck down. If no one is looking at you, the edges of the screen will grey out and you move from cover to cover faster, allowing you to flank your enemies as they continue shooting where they thought you were. While this is a neat idea, the level design doesn't allow you to do it very much. Most areas are straight corridors or hallways that don't allow you to flank to the side, so you end up relying on bullet curving instead. There are several context sensitive actions such as one hit kill melee attacks that involve a knife. You can even reach around a corner to stab a guy, though they hardly ever let you get that close. Some of the knife kills are quite vicious, especially one that involves taking the knife and jamming it into a guy's crotch. Ouch. You can also use someone as a human shield on a few occasions. Later stages of the game include opponents who will run up to you with their own knives. They are defeated in a quicktime event that is basically just mashing the B button until you kill him. They also scream as they run toward you so you can hear them coming quite easily. A couple of sections include using a sniper rifle and a mounted machine gun, but you can't move during these parts so it's essentially just a turret gunning section. There are also a few sections that are similar to quicktime events, except instead of pressing a sequence of buttons you have a few seconds in bullet time to shoot people and bullets before moving on to the next sequence. A single failure doesn't mean death, but multiple failures do. There are a few boss battles, but these are a joke. They play the same as the rest of the game, except the boss has more health.
Despite the somewhat fun gunplay, the game has several shortcomings. It's ridiculoulsy short. I beat it in 4 hours. There is some replay value, but this mostly comes in the form of playing though the game again on a harder difficulty or with different charaters all of whom have the same abilities. There are some special modes such as Headshot Mode, but these are unlocked with codes obtained from the DVD. Now there's a marketing gimmick. There's no muliplayer, which is actually a good thing because the bullet curving mechanic would make multiplayer extremely frustrating. Also, it may have just been my TV, but the game was really dark and it make enemies hard to see. I ended up using the bullet curve a lot just because I couldn't see where they were. And the dialog is terrible.
Bottom line: For a game based on a movie, this one actually isn't bad. It's fun for a while but once you get over the thrill of curving bullets, it's pretty standard after that. If you liked the movie and have played everything else, you might enjoy this. Otherwise, there are way better games to spend your money on.
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Awesome review man, doesn't sound too bad for a Movie based game, in the past they have really sucked. Some half naked Angelina would make it better |